Sunday, February 26, 2017

#6 How to make a zelda like game in various game engines

Here is the zelda tutorial people....ENJOY


Open Zelda

Open Zelda is open source editor in which you can make games in the style of A Link to the Past. It’s made up of 3 programs: the player, quest designer and content package. The player is basically that program that runs the game. The quest designer contains a sprite and tilemap editor, and allows scripting. And finally the content package contains various scripts and media used by the game.
A nice benefit is that it runs on multiple platforms: Windows, Mac OS X and Linux.
Open Zelda used to have a big community, but unfortunately it seems to be fading away.
Open Zelda

Zelda Classic

SotW20_ChrisMiller_zps6b502881.png
The first build of Zelda Classic dates all the way back to 1999. It was initially developed with the intent to create an exact replica of the NES version of The Legend Of Zelda.
But the current version is far from limited to it! New quests, items, enemies, etc. can be created. Even custom graphics can be used, as long as they are in 8-bit color. Next to the typical top-down visual style, side-view platform games can also be made with it.
Supported platforms are Windows, Mac OS X and Linux. And if you really feel nostalgic, the older DOS versions are still available for download.

Solarus

Solarus is an open-source Action-RPG engine. The Solarus Quest Editor allows you to edit maps, sprites, tilesets, dialogs, scripts, musics and sounds. The LUA scripting language is used for scripting. It’s nice to see that this editor is still actively being updated.

Supported platforms are Windows, Mac OS X and Linux.

RPG Maker with an ABS script

While RPG Maker itself doesn’t contain action style combat, there is a way to add it. So called Action Battle System scripts can be used to extend RPG Maker to feature action fighting. Here’s a list of such scripts:
Unfortunately this is for MS Windows only, but with some effort you can port your RPG Maker game to other platforms.

RPG Playground

And if the list above isn’t enough yet, I’m working on my own tool to create RPG’s, which will include creating action-adventure games like The Legend of Zelda. The cool part is that I support games for mobile platforms (iOS, Android, …), desktop (Windows and Mac OS X) and web using Adobe Flash.  But remark that it is still early in development, but any support from you is welcome! Check it out at http://rpgplayground.com.

Saturday, February 25, 2017

#5 How to make A mario game in Game maker

How to Make a Platform Game in 


This will require a little bit of experience with Game Maker. Don't do this for your first game.

Steps

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    Make a simple block sprite for your wall. Also make a sprite for your player. For the wall call it spr_wall and the player spr_player
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    Make an object called obj_wall and check the solid box.
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    Make sure you select the wall sprite.
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    Make an object and call it obj_player.
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    Make sure you select your player sprite.
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    For obj_player: go to add event and click Step then Step again. Then go to the control tab, and drag and drop the 'execute code' action.
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    Now in the code box put in
    // simple Platforming code!
    // if place_free(x,y+1) { gravity = 0.7 gravity_direction = 270 } else { gravity=0 gravity_direction = 270 } //the arrow keys<,>,^ if place_free(x-4,y)and keyboard_check(vk_left){x-=4} if place_free(x+4,y)and keyboard_check(vk_right){x+=4} if !place_free(x,y+1) and keyboard_check(vk_up){vspeed=-10}
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    Just copy and paste.
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    For obj_player: Go to add event, then Collision, then with obj_wall.
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    Put in this code (go to the control tab and drag and drop 'execute code':move_contact_solid(direction,12); vspeed=0;
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    Make a room, call it room_1, make a level design by clicking with the selected object and save the room (click the tick at the top.)
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    Run the game!

Friday, February 24, 2017

#4 How to make a Megaman Game in GM (Game maker)

Now my site is educational, HA!

so ok I love megaman and I always wanted to know how to make a megaman game in the past.....There was NO tutorials so.... i had to learn by myself and it sucked. so here's a tutorial let's go

Step 1 - Sprites

Period: From 5 minutes to 2 hours.
You have firstly opened Game Maker. Perfect. Now, you first click on the Pac Man button, to start.
You pressed on it, now if you use another photo editor, use the import button.
If you don't have any photo editors, click on the edit sprite, then you will be redirected to a menu. Beside the tick, there would be a paper button. Click on it and choose the sprite's size. Then, continue the animation by pressing the paper+ button. Do not make right/lefts.
You've done that. Perfection! Now, make the rest of the sprites by repeating this. Call the sprite of standing spr_stand Call the sprite of walking spr_walk Call the sprite of jumping spr_jump Call the sprite of shooting spr_shoot Call the sprite of jumpshooting spr_jumpshoot Call the sprite of walkshooting spr_walkshoot And make a full second set of sprites of the same as the ones above, but recolored. This is for the charging. Call them the same as above, however, put c after the name of the ones for charging level 1 and cc after the name of the ones for charging level 2. Next up, make a sprite for the bullets.

Useful Sites

  • Blyka's Door  - Blyka's Door. There is a section for some fan-made sprites, they are all free-use.
  • Sprites INC - Sprites INC. On the menu at the left, you can take sprites.
  • Spriter's Resource - Spriters Resource. Either go to the search button at the top or by alphabetical letters to go to a game's sheets.

Step 2 - The First Moves with the protagonist

Now click on the blue circle at the top. You have made a new object. Give it the sprite you would like it to spawn with.
Now choose, would you like it visible or not? Goes to your choice.
Now press on the Create button and on the very right menu, click on control.
There are four menus. The third menu is called "Code". Grab the paper without the green arrow and put it in the second menu (the menu beside the events).
Now you have been put in a coding page. Do the following code:
image_speed = 0.3
image_xscale = 1
Now, press on the Create Event button again, and add "Step".
Now put a code:
if keyboard_key_check(vk_right)
{x +=4
image_xscale = 1
if sprite_index = spr_stand
else sprite_index = spr_walk
if sprite_index = spr_standc
sprite_index = spr_walkc
if sprite_index = spr_standcc
sprite_index = spr_walkcc
if sprite_index = spr_walk
sprite_index = spr_walk
if sprite_index = spr_walkc
sprite_index = spr_walkc
if sprite_index = spr_walkcc
sprite_index = spr_walkcc}

I am not a master or anything 
so if you have any advise let me know!!

Thursday, February 23, 2017

#3 Nes Classic PIMPED Tutorial and how to play n64 games on a nes classic?

      This is not exactly news everybody who cares about this knows this already, the NES classic is now you're retro video game Ipod. If you haven't been living under a cave or just aren't a geek you might not know this but your'e nes classic can hold 700 nes games....(The whole Nes Library).You can also Correctly mod it to play: Genesis, Snes, Game Gear and Gameboy/Color perfectly. It is possible to play NEO - GEO, Dos box, N64 and PS1 on the mini, but I dont suggest it since they run horribly.
    So lets start with the adding all 700 NES games option first, finding a package online that won't have a bunch off bootleg games and ugly hacks is hard. So here is a package from you're friends at Bustershot.Now if you wish to add from: SNES,GEN,GAMEBOY/COLOR or GAMEGEAR just place the rom in hakchi download the mod here:
HACKCHI
 https://www.mediafire.com/?u95rna78z0h5vbk
also download
https://www.mediafire.com/?9u3u65r93f42mq3

  and donate here to make the program even better.https://github.com/ClusterM/hakchi2/releases

    To play n64 (sort of) you have to add retroarch (Clover) to you're NES mini and add at least one N64 game and start retroarch in youre nes classic. Select the game then let it begin and go to settings and make the following changes

VIDEO--->Display Framerate ON----->Hard GPU Sync ON

Quickstart ----> Options Resolution: 320X240---->Gfx Accuracy: Low ---->RESTART

And that is how fast n64 games will run for now.

  Got any suggestions?..... to make the N64 run even better? let me know.....

Thursday, February 9, 2017

#2 Offensive Mario Hacks

I had to this....why??...well they're classic as hell ..... these were the first hacks to ever be made and .... holy #$%^.

this is the list of the worst super mario hacks.....WARNING THIS WILL MAKE YOU CRINGE

(If you are gonna use them on you're famous youtube show at least say the name of our site....were broke... not like you....)

http://www.bustershot.com/controversial-fan-games-and-mods.html

These are the games we have found thus far

1.Super KKK Bros. - Yes you read this well...... mario is from the KKK and is out there to kill....omg just see the pics....which i will post on facebook...omg.

2.Super Bud Bros. - one of the first and most famous hacks....where mario get weed and you can see a joint.....

3.Blackman 2 (Super mario Bros 2 Hack) - This one is also beautiful, you are a black mario....(seriously) killing white people....need more info?

4.Naked headless mario fights the dick nazis - This is just hilarious, #downwiththedicknazis.... OMG....

Wednesday, February 8, 2017

#1 New blog, Updates, New fan games and game hacks.

         Sorry I have not been around, the reason it has been low on cash and we can't really do content if there is no cash.People don't do stuff for free and I don't expect them too of course im sure everything will finally pick up. I have been focusing on the other blog and on doing strategies for Pokemon sun/moon for you guys for Battle trees, Battle royal and even online battles. But that is over now... at least for a while.
          As for the Updates the Video channel is gonna be under maintenance you can expect new surprises from the channel when you least expect it and we will have more regular content.The fan games entering the site these days are gonna be weird......like reallly weird, controversial mario hacks, (good for a laugh or extremely cringeworthy) bootleg mario games that you and jontron have probably never seen (or maybe you have). Please note that most or if not all of these games are sent to our email protorock@icloud.com and some are made by us. feel free to send us youre creation as our duty is to protect them from dmc's and promote them and you. You can also expect contra hacks, (the best of them) and finally The best megaman 2 hack ever (which i Participated it I am extremely honored for) and a ninja Gaiden deadpool hack from some friends.This deadpool fangame is extremely good with cutscenes, new levels....it amazing. That is all we have for today see yall next week or tomorrow !!!