Turok The
Dinosaur Hunter: Origins and development story!
Video: https://www.youtube.com/watch?v=rgHj-3Nzy-Y&t=106s
By: Jose R Cordero Ladner (Joey 6'1'')
Turok The Dinosaur Hunter
is one of those games that impressed all of us when it came out. And for an excellent reason. Not only is it a delight
to play, but it has the uniqueness, distinct visual appeal, and features that make it so interesting and rewarding right off the bat. This is a very
goodgame and it manages to easily integrate all the features that you
would want to have from a dinosaur game!
The beginnings
The character of Turok was initially a part of the comics
published by Dell Comics and Western Publishing. He appeared in one of their
comics in 1954. Valiant Comics soon ended up revamping the series, and they brought the character back in
1993, also in comic format. But as you can imagine, this was set to become a
game, and that’s what made it so unique,
to begin with.
Acclaim Entertainment ended up purchasing Valiant in 1994, and they also acquired Iguana Entertainment,
a developer, a year later. Acclaim was focused
on creating great content and video games based on comic books. So, it was only
a matter of time when Turok was announced to be released rather soon. The
announcement took place in August 1994,and
the game was set to be an exclusive for the Ultra 64 console, which ended up
being called the Nintendo 64 in the end.
What made the game distinct was the fact that they wanted to
bring in the full array of powers and stories from the comic books inside Turok
The Dinosaur Hunter. And that was hard to pull off, especially with the
technology at that time.
Development
The development process for Turok
The Dinosaur Hunter started in 1996. At its core, the game was based on the comic book, but Iguana Entertainment
went ahead and tried to make the game a lot more action oriented. This was a great idea and one that would
ultimately bring in front a multitude of nice
ideas.
At first, Turok The Dinosaur Hunter was supposed to be a
side scroller. However, the idea did wear
off very fast, as the developers knew that there were too many of those
already. They did want to create something in third person similar to Tomb
Raider and Super Mario 64, but in the end,
they decided to go for a first person shooter. It was the only way to showcase the power of the Nintendo 64, so
opting for an FPS was the right pick.
Most of the developers working at Iguana at that time were
inexperienced, and that did show. Even if they have complete support from Acclaim,
it was clear that the gameplay ideas weren’t 100% going to stick, so trying to
find another approach.
Since there was a lot of violence in Turok The Dinosaur
Hunter, this game was pushing the limits of that console, but Nintendo didn’t
want to check the console nor did they want to focus on anything for the time
being. But once Iguana started to talk with
them. Nintendo was supportive in the end. However, Iguana still had to
create all their development tools, and
that was certainly very time-consuming in
the end.
The primary challenge during the Turok The Dinosaur Hunter development was the fit the game on the 8
MB cartridge. The game was larger than that. So they had to find some creative
ways to deal with that sort of problem. They ended up reducing the music quality, and they also compressed everything.
Yes, some specific measures
and issues weren't exactly helpful for the development team. Yet despite that, they did use particle
systems, real-timelighting, and many
other features., They even used the motion capture studio at Acclaim tomake the humanoid characters more convincing
and entertaining.
The problem they encountered was that Acclaim had some major
financial issues later during the game’s development. Even if they were publishing
lots of 16-bit games, they did want to focus on something else other than SNES
and Genesis. People were not ready, and obviously
this did come as quite the shocker.
And while the game
development process ran well, albeit, with its challenges, the reality is that
the marketing for it ended up being extremely hard to do.In fact, Turok
The Dinosaur Hunter was the major hope
that Acclaim had at that time, and a lot
of pressure was on the development team
to deliver. Based on the cash flow issues, the marketing was weak.
In fact, Acclaim relied mostly on the sales of Magic: The
Gathering: Battlemage. The lack of a good marketing was indeed a problem. And
then you had a very high price for Turok The Dinosaur Hunter, which was $79.99
in the US, around 130 dollars in Australia and 70 pounds in the UK. Obviously,
the addition of a Mature rating also meant that the sales would not be good,
simply because parents would not get this for kids.
The game was initially set to appear in 1996, but they
pushed the release date to January. As soon as the title started to get close
to its release, presales started to show
that Turok The Dinosaur Hunter did entice a lot of people and people were very
positive about the idea of a dinosaur
hunting game. In fact, they announced a sequel that was set to come later in 1997
as well.
Closing thoughts
Thankfully, the reality is that Turok The Dinosaur Hunter
was and still is one of the best dinosaur hunting
games, and it
was remastered
so new generations can play it too. But the legacy of Turok The Dinosaur Hunter
still remains, and it shows that even a very
violent game can still have a chance on the market. It all comes down to the
way you approach it and
howopen your
audience is about things. It’s certainly one of the most interesting things to
note is that the new concept and incredible graphics managed to make the game a
success and a cult classic. In fact, the game even received a
sequel, and a few other games inspired by it
appeared too, a legacy of its success!